My game for February is called 138. Move the shape to avoid the edges as they grow around you. Currently available on the web. iOS and Android (with Amazon Game Circle leaderboards) coming soon.
Posts Categorized: iOS
My game for the month of January is Spheroid Cyclone, an endless runner made with Unity. Tap the left and right halves of the screen to rotate around the cylinder and avoid obstacles in a race for the top of the leaderboard. Spheroid Cyclone for Android/iOS iTunes App Store Google Play Store Amazon App Store
Here’s a Cocos2d-x Box2D tutorial on how to make a physics-based game we’ve dubbed Arctic Fling. Throw fish at the opposing penguin to knock them over. You can see the completed project on GitHub
How to start a Cocos2d-X project designed for both iPhone/iPad and Android The Cocos2d-x project is always updating, so the latest tutorials on setting up a hybrid work environment aren’t completely accurate. Versions for this tutorial: Cocos2d-x: cocos2d-2.0-x-2.0.2 @ Aug 30 2012 XCode: v4.5 Android NDK: Android NDK, Revision 8b (July 2012) Here’s the basic… Read more »
I created a Cocos2d-iphone game for the iPhone/Sphero in 36 hours. When I got a Sphero from the Seattle Startup Weekend in May, I brainstormed what this thing could do. I thought of a cool behavior for a Sphero, where it changes its color as it moves based on a picture of your choosing. Friday,… Read more »
Update 9/29/2012: Twistris has been named Disc Groove and is on iTunes and Google Play Using Cocos2d-iphone, Objective-C and Sphero, I made a casual game which I find myself playing during short breaks. I was a small part of the Sphero Hack Tour in Seattle. Oddly this project doesn’t overlap with any of my previous projects…. Read more »